# Information Architecture
Sat, 08 Mar 25
## 1. Conceptual Overview of the Session
- **Focus:** A guided **retrospective** on participants’ recent design projects (web design assignment) and an introduction to how retrospectives feed into upcoming tasks (e.g., mobile app design, information architecture).
- **Format:** Time-boxed prompts in a shared FigJam file, followed by group breakout discussions, then live Q&A on workflow best practices, licensing, AI usage, etc.
**Key Takeaway:** Retrospectives serve as a structured way to learn from a completed project before moving on, ensuring continuous improvement in both process and collaboration.
## 2. Retrospective Activity: Goals and Structure
1. **Purpose of a Retrospective**
- Surface honest reflections on what went well, what didn’t, and how to improve.
- Create a “snapshot in time” capturing thoughts, blockers, and breakthroughs.
- In a team setting, it prevents toxicity by clarifying issues early rather than blaming individuals later.
2. **Prompts Used**
- _Design decisions & rationale_: Which choices were you proud of? How did you align with the brief?
- _Challenges & limitations_: Where did you get stuck, and how did you handle it?
- _Time & process management_: Did you structure your time efficiently? What would you do differently?
3. **Method**
- **Time-boxing** each segment (~7 minutes) to force quick, concise reflection.
- **Posting comments** directly onto a shared FigJam board as a central repository.
**Action Tip:** Adopt a similar format in real-world team retrospectives – short, specific prompts plus group discussion/clustering of feedback.
## 3. Common Themes & Observations from the Retrospective
1. **Design Strengths**
- Establishing small design systems (consistent color, type, spacing) improved cohesion.
- Early feedback from peers/mentors led to clearer alignment with the brief.
2. **Challenges & Blockers**
- Time management: Underestimating research/wireframing phases.
- Getting stuck in iterative loops or perfectionism, leading to late deliveries.
- Fear of judgment/criticism sometimes hindered open sharing.
3. **Tools & Workflows**
- Wireframing was _essential_ for clarity, yet often skipped.
- Some used AI for idea generation or to synthesize feedback but were unsure how best to integrate it.
4. **Emotional/Energy Factors**
- “Overwhelm” surfaced as a frequent concern—particularly under tight deadlines.
- Many recognized that more structure or frequent check-ins can mitigate stress.
## 4. Turning Feedback into Action
**How the facilitator demonstrated “analysis > action”:**
- Exported ~800 Figma comments to a spreadsheet.
- Used AI (e.g., Claude, ChatGPT) to cluster, summarize, and extract patterns.
- Derived suggestions for next assignment (e.g., mandatory wireframing, structured mid-project feedback, time-boxed research).
### Practical Ways to Make Retrospection Actionable
1. **Cluster & Synthesize:**
- Group similar sticky notes/comments to see the most common pain points.
- Pick the top 1–2 issues to address for the _next_ project (e.g., “Scope your research,” “Schedule interim feedback sessions”).
2. **Share & Discuss**
- Discuss the clusters in a smaller team or breakout group to clarify root causes.
- Decide on changes to workflow or deliverables (e.g., “No skipping wireframes,” “Team check-ins twice weekly”).
3. **Document & Reference**
- Keep a living doc of retrospective notes and update them for each new project.
- Refer back to these notes before kicking off a new sprint or assignment.
## 5. Upcoming Assignment & Information Architecture
- **Next Project:** A **mobile app** assignment starting shortly, focusing on:
- **Information Architecture:** Expanding from a single-page or simpler structure to a more complex multi-flow app.
- **Mobile Patterns & Usability:** Designing consistent, user-friendly flows across various screen sizes.
- **Design Systems:** Possibly more advanced setup of typography, color, and component libraries.
**Action Tip:**
- Plan your app design process early (wireframes → mid-project feedback → final visuals).
- Create a small design system with color tokens, typography scales, and repeated UI components to stay consistent across screens.
## 6. Q&A Highlights and Best Practices
1. **Time Management & Avoiding Overwhelm**
- Time-box tasks (research, wireframing) to avoid endless loops.
- Break larger deliverables into milestones with frequent check-ins.
- Regularly share progress with a peer or mentor to get small, quick feedback.
2. **Responsive & Mobile Design**
- Converting desktop to mobile: typically stack columns vertically and adjust font sizes or entire layouts if needed.
- You _can_ shorten copy for mobile if it’s too cramped, but communicate changes clearly to the client/developer.
3. **Font Licensing & Asset Use**
- If using paid fonts, inform the client early, show them how it looks, and confirm willingness to purchase.
- Provide alternatives or replacements if the client balks at licensing.
- Keep a “mini design spec” to document chosen fonts, color usage, and layout grids.
4. **AI Tools & Workflows**
- It’s normal to experiment with multiple AI models (ChatGPT, Claude, NotebookLM, etc.) for different tasks (e.g., summarization, real-time data scraping, analysis of large text corpora).
- Maintain data privacy (especially with sensitive client info) and avoid letting AI usage overshadow basic design fundamentals.
## 7. Recommended Action Steps
1. **For Retrospectives**
- **Schedule** a formal retrospective at every major project milestone (mid-project + project end).
- Use **structured prompts** and short time boxes to keep the discussion focused and productive.
2. **For Next Assignment (Mobile App)**
- Draft a **mini design system** early (typography, color, components).
- **Wireframe** your flows first; finalize content hierarchy before diving into polished visuals.
- Plan at least **one midpoint feedback** session—peer or mentor—before finalizing.
3. **For Ongoing Growth**
- Try AI-based clustering for user feedback or personal notes; it saves time synthesizing large volumes of data.
- Build or adopt a personal library of references for mobile-specific design patterns.
- Keep a personal log of “what went well/wrong” after each sprint to track improvement over time.
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### Final Note
By deliberately reflecting via retrospectives and structuring each design phase (research, wireframing, feedback, final visuals), you minimize last-minute chaos and ensure each project improves on the previous one. Use these notes as a checklist for your next assignment and as a reference for future team or solo retrospectives.